VR7–Whimsies Attic

I have done some unity coding researches for my self: I think unity is much more practical than FB360 as I cant download FB360 anywhere right now. And PT sometimes could be confusing.

Our group is aiming to work everything in stereo. And as we all have distinct knowledges in different daws: it would be much more appropriate to mix things in unity. Our visual person loves to make things very complicated, wit lots of CPU demanding, so it would still be good to mix things in unity onwards.

SCRIPT ➡️ WHOLE AUDIO ➡️ PUBLIC AUDIOCLIP[] m_(NAME)  (7lists)

Public Audio Source (BG/Effect) could be added

Audio mixer (Groups +)

Whole audio manager

Master (all)

Target=New Vector 2game resolution

WholeAudioManager.instance.(name) ( ) 定位

Audio Source 定位推子

Scenes Language

Audio 丢声音

Add items and then write what kind of playtype you need.

Wav file should look like this

Randonmization

  • To randomize the sound source, you need to create a script. Right-click on the Assets folder in the Unity project window and select “Create -> C# Script.” Give the script a name, such as “SoundRandomizer.”
  • Open the Script: Double-click on the script to open it in your preferred code editor.
  • Define Variables: Inside the script, define variables to store an array of audio clips and a reference to the AudioSource component. For example:
  • using UnityEngine;
  • public class SoundRandomizer : MonoBehaviour
    {
    public AudioClip[] audioClips;
    private AudioSource audioSource;
// Start is called before the first frame update
void Start()
{
    audioSource = GetComponent<AudioSource>();
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.Space))
    {
        // Randomize the sound source
        int randomIndex = Random.Range(0, audioClips.Length);
        audioSource.clip = audioClips[randomIndex];
        audioSource.Play();
    }
}

}

  • Assign Audio Clips and Attach the Script: Go back to the Unity editor. In the Inspector window, select the game object with the AudioSource component. In the SoundRandomizer script component, you will see a field called “Audio Clips.” Drag and drop your imported audio clips into this field.
  • Apply the Script: Attach the SoundRandomizer script to the game object by dragging and dropping the script onto the game object in the Unity editor.

Review– Leslie Deere

Eyes in the dark looking, descending into the depths, exploring music in another dimension.

The room of eyes is a new performance platform questioning how we listen. When is music performance art and when is performance art music? We are interested in liveness, the performer and questioning the music industry as well as the consumption of music during this hyperactive epoch we find ourselves in.

How do we slow down, excite, seduce and observe the observer? What is the role of the listener and what do we owe to the performer? What is the role of the musician as artist and performer today? How do we create immersive total sound?

Do we listen through our eyes our ears or our senses? The Room of Eyes will create a monthly public ritual to transform its audience in the sonic Cathedral that is Konig Otto. Both at once a sacred and profane space you are invited to hear new narratives told through sounds and visions.

I love her work “The room of Eyes Descent”, how she made her gestures moving with the lights together, and all these movements triggered the sound was amazing. I felt like looking the way she was exploring from live performance to VR was also amazing. It sounded like VR was like a tool, to achieve her dream in a borden wild. As there would be issues some colours of the clothes could not be triggered…

Books (her references)

[The] original meaning of theatre refers to its conception as social play
– played by all for all. A game in which everyone is a player – actors and
spectators alike … The spectators are involved as co-players. In this sense
the audience is the creator of the theatre. So many different participants
constitute the theatrical event that its social nature cannot be lost. Theatre
always produces a social community.

The Trans formative Power of Performance: A New Aesthetics

Electronic digitality has been accused of eviscerating the
real and of liquidating reference, truth, and objectivity.’ Whereas analog photographs adhered to reality by virtue of their physical modes of production,
digital images are fabricated through layers of algorithmic computer processing
with no trace of the materially mimetic qualities of film, (predigital) photography, or (analog) television. The digital image is a matrix of numbers, a table
composed of integers, a grid of cells capable of being stored in computer
memory, transmitted eIectronically and interpreted into an image by a display
device (such as a video screen) or printer. Citing 1989 as the dawn of the postphotographic era when digital recording and processing began to replace photography, William Mitchell claims that “Images in the post-photographic era
can no longer be guaranteed as visual truth-or even as signifiers with stable
meaning and value.”

Lenoir_Hansenforward

I can breathe the fantasy and shimmers in the virtual world. The ambient soundscape correlates so well (amplify to the space) with the visual elements. I really love the juicy colour blending with biological elements she has been used. I could imagine that would decrease the harm of the vr headset.