Animation The Locked Room Mystery (Composer/Sound Designer)

Logline
An introvert assists a friend in a murder investigation in order to fill the day and
reaffirm his aversion to the outside world. Comedy/Mystery story.
Synopsis
An introverted young man, Kyle, who has become fearful of the outside world, enlists the help of his friend, Chris, with an investigation into murders within their local area. Kyle has become paranoid, fearing for his personal safety, and has essentially locked himself in his room in an act of self-perseveration, much to the annoyance of Chris. However, while their investigation may initially seem like a frivolous waste of time the two friends will discover that danger is closer than they originally thought.
Sound/ Music Mood:
Uncomfortable ambience, heavy rain and thunderstorms, loud piercing sounds
cutting through, natural/messy sounding dialogue

I like the way to work with Alexander Kirkpatrick. I highly appreciated for his well-organised mindset and the dialogues he gave me was really clean!!! Oh goddd

But there always funny dramas happening: For the sound effect parts, there was a guy should be taken in charge. For some reason, it became to my job lastly. And I supposed to only find 40 sfxs in my library, but then I helped him to do a quick mix lastly as I was having issues with my own submission…(How can things being polyphonically happening?)

Without sounds sounded real and natural, there were sound effects much more childish and playful, such as ‘drone sounds’, which, I personally did not have a lot to relate to… There are a lot of violent splashing sounds and hitting sounds… I dont know if ‘Model Citizen’ is a bit too old, but the mixture of scifi and absurd made me feel like an intriguing reference. This is the boundary between the brainwashed and the happy citizens. Brainwashed citizens would do exactly as they’re told, not straying from any directions, but the Robinsons truly enjoyed their life, and sometimes did things considered “out of the norm” (for this universe, at least). This is the perfect example of the phrase “finding comfort in the monotony”.

There are not a lot of music design in this animation, mainly is made by prophet 6 and Moog as Alexander wanted the music more uncomfortable ambient, but within like a background… There are still three clues, which the music was being changed for three times, as every time he would give me different animatics. The first session would be more awkward key sounds, the second part much more broken and the final part a bit more warmer.

List of Sound Effects

Time in AnimaticSound EffectTotal Duration
0:03-0:04
0:06-0:070:10:0-11
Spray Painting4 Seconds
0:11-0:15Sound of clothes rustling as he gets up5 Seconds
0:16-0:0:17Gas Mask taken off2 seconds
0:26-0:27Sound of mask and spraycan being dropped on the floor2 seconds
0:26-0:28footsteps3 seconds
0:50-0:52Chair creaking as he sits down3 seconds
0:52-0:56Typing5 seconds
1:03-1:04Clicking1 second
1:05Rapid distant footsteps1 second
1:06Doorbell rings1 second
1:07-1:08Footsteps1 second
1:14-1:15Clothes rustling as he pulls back sleeve to look at watch2 seconds
1.19-1:22Clothes rustling as he struggles on the floor4 seconds
1:25-1:27Slow heavy footsteps3 seconds
1:31-1:32Box sliding3 seconds
1:32Door quickly closing1 second
1:33-1:35Box being opened3 seconds
1:36Whoosh as he rapidly turns to lift drone up1 second
1:39-1:40Clothes rustling as he gets out phone1 second
1:40-1:43Drone sounds and crashing3 seconds
1:45-1-49Drone shredding bed 
1:50-1:51Drone zipping up and hovering2 seconds
1:52Drone flying quickly1 second
1:52 Window smashing1 second
1:53-1:57Drone flying away5 seconds
1:58-2:03Cigarette burning5 seconds
2:03Window smashing1 second
2:03-2:06Drone flying up and then hovering4 seconds
2:12-2:18Drone zipping around rapidly5 seconds
2:22-2:24Drone hovering2 seconds
2:37Hand slowly grabbing door handle1 second
2:42-2-46Door handle slowly turning5 seconds
2:52Broken drone being picked up1 second
2:55Thud of drone being hit over the back of the attacker’s head1 second
2:56Sound of attacker falling to the floor1 second
3:00-3:08Police sirens9 seconds
3:25Drone remains being quickly pushed off bridge1 seconds
3:26Splash1 second

Location Ambient Sounds

Flat– low humming and occasional distant banging

Crime scene– Cars driving past in the distance and wind lightly blowing

Hallway– Buzzing of old overhead light

Bridge– Wind blowing a bit harder, cars and voices very faintly in the distance

Other Notes

The part from 0:28-0:52 is likely to be cut so nothing really needs to be done for it. The part from 2:27-2:31 is also likely to be cut so you don’t need to worry about that either

I think there would still be parts to amend as he was saying he would change the animatic again:)

Script